|
1266 |
P1575J
Jeopardy of Dropped Balls
|
0 / 0 |
5 |
|
1252 |
P1578J
Just Kingdom
|
0 / 0 |
10 |
|
1251 |
P1578K
Kingdom of Islands
|
0 / 0 |
10 |
|
1242 |
P1579F
Array Stabilization (AND version)
|
0 / 0 |
5 |
|
1240 |
P1580A
Portal
|
0 / 0 |
5 |
|
1239 |
P1580B
Mathematics Curriculum
|
0 / 0 |
10 |
|
1238 |
P1580C
Train Maintenance
|
0 / 0 |
8 |
|
1237 |
P1580D
Subsequence
|
0 / 0 |
10 |
|
1236 |
P1580E
Railway Construction
|
0 / 0 |
10 |
|
1230 |
P1582C
Grandma Capa Knits a Scarf
|
0 / 0 |
4 |
|
1226 |
P1582F2
Korney Korneevich and XOR (hard version)
|
0 / 0 |
9 |
|
1189 |
P1593D2
Half of Same
|
0 / 0 |
6 |
|
1188 |
P1593E
Gardener and Tree
|
0 / 0 |
5 |
|
1183 |
P1594C
Make Them Equal
|
0 / 0 |
4 |
|
1180 |
P1594E2
Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
1178 |
P1598A
Computer Game
|
0 / 0 |
3 |
|
1177 |
P1598B
Groups
|
0 / 0 |
3 |
|
1174 |
P1598E
Staircases
|
0 / 0 |
7 |
|
1173 |
P1598F
RBS
|
0 / 0 |
9 |
|
1165 |
P1599G
Shortest path
|
0 / 0 |
10 |
|
1162 |
P1599J
Bob's Beautiful Array
|
0 / 0 |
10 |
|
1160 |
P1600F
Party Organization
|
0 / 0 |
8 |
|
1140 |
P1605C
Dominant Character
|
0 / 0 |
4 |
|
1133 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
1131 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
1128 |
P1607C
Minimum Extraction
|
0 / 0 |
3 |
|
1125 |
P1607F
Robot on the Board 2
|
0 / 0 |
8 |
|
1103 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
1090 |
P1612A
Distance
|
0 / 0 |
3 |
|
1086 |
P1612E
Messages
|
0 / 0 |
7 |
|
1085 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
1077 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
1069 |
P1615C
Menorah
|
0 / 0 |
5 |
|
1061 |
P1616C
Representative Edges
|
0 / 0 |
5 |
|
1059 |
P1616E
Lexicographically Small Enough
|
0 / 0 |
8 |
|
1058 |
P1616F
Tricolor Triangles
|
0 / 0 |
10 |
|
1054 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
1037 |
P1619F
Let's Play the Hat?
|
0 / 0 |
7 |
|
1035 |
P1619H
Permutation and Queries
|
0 / 0 |
9 |
|
1032 |
P1620C
BA-String
|
0 / 0 |
6 |
|
1031 |
P1620D
Exact Change
|
0 / 0 |
7 |
|
1016 |
P1622C
Set or Decrease
|
0 / 0 |
5 |
|
1014 |
P1622E
Math Test
|
0 / 0 |
8 |
|
1012 |
P1623A
Robot Cleaner
|
0 / 0 |
3 |
|
1011 |
P1623B
Game on Ranges
|
0 / 0 |
3 |
|
1003 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
999 |
P1625B
Elementary Particles
|
0 / 0 |
3 |
|
996 |
P1625E1
Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
991 |
P1626D
Martial Arts Tournament
|
0 / 0 |
7 |
|
985 |
P1627D
Not Adding
|
0 / 0 |
6 |
|
975 |
P1629A
Download More RAM
|
0 / 0 |
3 |
|
963 |
P1632C
Strange Test
|
0 / 0 |
5 |
|
959 |
P1633A
Div
|
0 / 0 |
3 |
|
957 |
P1633C
Kill the Monster
|
0 / 0 |
3 |
|
948 |
P1634F
Fibonacci Additions
|
0 / 0 |
10 |
|
941 |
P1637A
Sorting Parts
|
0 / 0 |
3 |
|
940 |
P1637B
MEX and Array
|
0 / 0 |
3 |
|
937 |
P1637E
Best Pair
|
0 / 0 |
7 |
|
929 |
P1638E
Colorful Operations
|
0 / 0 |
9 |
|
928 |
P1638F
Two Posters
|
0 / 0 |
10 |
|
916 |
P1641A
Great Sequence
|
0 / 0 |
4 |
|
914 |
P1641C
Anonymity Is Important
|
0 / 0 |
8 |
|
913 |
P1641D
Two Arrays
|
0 / 0 |
10 |
|
907 |
P1644B
Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
906 |
P1644C
Increase Subarray Sums
|
0 / 0 |
4 |
|
904 |
P1644E
Expand the Path
|
0 / 0 |
6 |
|
901 |
P1646B
Quality vs Quantity
|
0 / 0 |
3 |
|
900 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
898 |
P1646E
Power Board
|
0 / 0 |
8 |
|
895 |
P1647B
Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
889 |
P1648B
Integral Array
|
0 / 0 |
6 |
|
879 |
P1650D
Twist the Permutation
|
0 / 0 |
4 |
|
873 |
P1651C
Fault-tolerant Network
|
0 / 0 |
5 |
|
871 |
P1651E
Sum of Matchings
|
0 / 0 |
10 |
|
870 |
P1651F
Tower Defense
|
0 / 0 |
10 |
|
869 |
P1654A
Maximum Cake Tastiness
|
0 / 0 |
3 |
|
865 |
P1654E
Arithmetic Operations
|
0 / 0 |
8 |
|
852 |
P1657A
Integer Moves
|
0 / 0 |
3 |
|
849 |
P1657D
For Gamers
|
0 / 0 |
7 |
|
842 |
P1658D2
388535 (Hard Version)
|
0 / 0 |
8 |
|
840 |
P1658F
Juju and Binary String
|
0 / 0 |
10 |
|
837 |
P1659C
Line Empire
|
0 / 0 |
5 |
|
835 |
P1659E
AND-MEX Walk
|
0 / 0 |
8 |
|
830 |
P1660D
Maximum Product Strikes Back
|
0 / 0 |
5 |
|
829 |
P1660E
Matrix and Shifts
|
0 / 0 |
5 |
|
828 |
P1660F1
Promising String (easy version)
|
0 / 0 |
5 |
|
825 |
P1661B
Getting Zero
|
0 / 0 |
4 |
|
822 |
P1661E
Narrow Components
|
0 / 0 |
9 |
|
820 |
P1662A
Organizing SWERC
|
0 / 0 |
(无) |
|
813 |
P1662H
Boundary
|
0 / 0 |
(无) |
|
812 |
P1662I
Ice Cream Shop
|
0 / 0 |
(无) |
|
806 |
P1662O
Circular Maze
|
0 / 0 |
(无) |
|
793 |
P1665E
MinimizOR
|
0 / 0 |
9 |
|
790 |
P1666C
Connect the Points
|
0 / 0 |
6 |
|
784 |
P1666I
Interactive Treasure Hunt
|
0 / 0 |
8 |
|
780 |
P1667A
Make it Increasing
|
0 / 0 |
4 |
|
763 |
P1670B
Dorms War
|
0 / 0 |
3 |
|
761 |
P1670D
Very Suspicious
|
0 / 0 |
5 |
|
757 |
P1671B
Consecutive Points Segment
|
0 / 0 |
3 |
|
756 |
P1671C
Dolce Vita
|
0 / 0 |
4 |