|
1149 |
P1603B
Moderate Modular Mode
|
0 / 0 |
5 |
|
1139 |
P1605D
Treelabeling
|
0 / 0 |
7 |
|
1133 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
1122 |
P1608A
Find Array
|
0 / 0 |
3 |
|
1121 |
P1608B
Build the Permutation
|
0 / 0 |
4 |
|
1102 |
P1610F
Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
1098 |
P1611A
Make Even
|
0 / 0 |
3 |
|
1097 |
P1611B
Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
1096 |
P1611C
Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
1095 |
P1611D
Weights Assignment For Tree Edges
|
0 / 0 |
5 |
|
1090 |
P1612A
Distance
|
0 / 0 |
3 |
|
1089 |
P1612B
Special Permutation
|
0 / 0 |
3 |
|
1084 |
P1612G
Max Sum Array
|
0 / 0 |
9 |
|
1077 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
1076 |
P1614B
Divan and a New Project
|
0 / 0 |
3 |
|
1075 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
1065 |
P1615G
Maximum Adjacent Pairs
|
0 / 0 |
10 |
|
1064 |
P1615H
Reindeer Games
|
0 / 0 |
10 |
|
1055 |
P1617A
Forbidden Subsequence
|
0 / 0 |
3 |
|
1054 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
1052 |
P1617D1
Too Many Impostors (easy version)
|
0 / 0 |
6 |
|
1051 |
P1617D2
Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
1045 |
P1618E
Singers' Tour
|
0 / 0 |
5 |
|
1044 |
P1618F
Reverse
|
0 / 0 |
7 |
|
1038 |
P1619E
MEX and Increments
|
0 / 0 |
5 |
|
1037 |
P1619F
Let's Play the Hat?
|
0 / 0 |
7 |
|
1034 |
P1620A
Equal or Not Equal
|
0 / 0 |
3 |
|
1031 |
P1620D
Exact Change
|
0 / 0 |
7 |
|
1030 |
P1620E
Replace the Numbers
|
0 / 0 |
6 |
|
1027 |
P1621A
Stable Arrangement of Rooks
|
0 / 0 |
3 |
|
1024 |
P1621D
The Winter Hike
|
0 / 0 |
7 |
|
1013 |
P1622F
Quadratic Set
|
0 / 0 |
10 |
|
1005 |
P1624C
Division by Two and Permutation
|
0 / 0 |
3 |
|
1003 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
1002 |
P1624F
Interacdive Problem
|
0 / 0 |
7 |
|
994 |
P1626A
Equidistant Letters
|
0 / 0 |
3 |
|
988 |
P1627A
Not Shading
|
0 / 0 |
3 |
|
986 |
P1627C
Not Assigning
|
0 / 0 |
4 |
|
982 |
P1628A
Meximum Array
|
0 / 0 |
4 |
|
980 |
P1628C
Grid Xor
|
0 / 0 |
8 |
|
973 |
P1630A
And Matching
|
0 / 0 |
5 |
|
972 |
P1630B
Range and Partition
|
0 / 0 |
6 |
|
970 |
P1630D
Flipping Range
|
0 / 0 |
9 |
|
964 |
P1632B
Roof Construction
|
0 / 0 |
3 |
|
951 |
P1634C
OKEA
|
0 / 0 |
3 |
|
950 |
P1634D
Finding Zero
|
0 / 0 |
7 |
|
949 |
P1634E
Fair Share
|
0 / 0 |
9 |
|
945 |
P1635C
Differential Sorting
|
0 / 0 |
4 |
|
943 |
P1635E
Cars
|
0 / 0 |
8 |
|
936 |
P1637F
Towers
|
0 / 0 |
9 |
|
935 |
P1637G
Birthday
|
0 / 0 |
10 |
|
933 |
P1638A
Reverse
|
0 / 0 |
3 |
|
930 |
P1638D
Big Brush
|
0 / 0 |
7 |
|
915 |
P1641B
Repetitions Decoding
|
0 / 0 |
7 |
|
907 |
P1644B
Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
901 |
P1646B
Quality vs Quantity
|
0 / 0 |
3 |
|
900 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
899 |
P1646D
Weight the Tree
|
0 / 0 |
7 |
|
897 |
P1646F
Playing Around the Table
|
0 / 0 |
10 |
|
895 |
P1647B
Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
894 |
P1647C
Madoka and Childish Pranks
|
0 / 0 |
4 |
|
893 |
P1647D
Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
889 |
P1648B
Integral Array
|
0 / 0 |
6 |
|
879 |
P1650D
Twist the Permutation
|
0 / 0 |
4 |
|
874 |
P1651B
Prove Him Wrong
|
0 / 0 |
3 |
|
871 |
P1651E
Sum of Matchings
|
0 / 0 |
10 |
|
862 |
P1654H
Three Minimums
|
0 / 0 |
10 |
|
859 |
P1656C
Make Equal With Mod
|
0 / 0 |
4 |
|
858 |
P1656D
K-good
|
0 / 0 |
6 |
|
857 |
P1656E
Equal Tree Sums
|
0 / 0 |
8 |
|
856 |
P1656F
Parametric MST
|
0 / 0 |
10 |
|
855 |
P1656G
Cycle Palindrome
|
0 / 0 |
10 |
|
853 |
P1656I
Neighbour Ordering
|
0 / 0 |
10 |
|
846 |
P1658A
Marin and Photoshoot
|
0 / 0 |
3 |
|
844 |
P1658C
Shinju and the Lost Permutation
|
0 / 0 |
5 |
|
840 |
P1658F
Juju and Binary String
|
0 / 0 |
10 |
|
839 |
P1659A
Red Versus Blue
|
0 / 0 |
3 |
|
838 |
P1659B
Bit Flipping
|
0 / 0 |
4 |
|
836 |
P1659D
Reverse Sort Sum
|
0 / 0 |
6 |
|
835 |
P1659E
AND-MEX Walk
|
0 / 0 |
8 |
|
829 |
P1660E
Matrix and Shifts
|
0 / 0 |
5 |
|
808 |
P1662M
Bottle Arrangements
|
0 / 0 |
(无) |
|
799 |
P1663G
Six Characters
|
0 / 0 |
(无) |
|
798 |
P1663H
Cross-Language Program
|
0 / 0 |
(无) |
|
797 |
P1665A
GCD vs LCM
|
0 / 0 |
3 |
|
796 |
P1665B
Array Cloning Technique
|
0 / 0 |
3 |
|
794 |
P1665D
GCD Guess
|
0 / 0 |
7 |
|
790 |
P1666C
Connect the Points
|
0 / 0 |
6 |
|
788 |
P1666E
Even Split
|
0 / 0 |
9 |
|
784 |
P1666I
Interactive Treasure Hunt
|
0 / 0 |
8 |
|
783 |
P1666J
Job Lookup
|
0 / 0 |
7 |
|
778 |
P1667C
Half Queen Cover
|
0 / 0 |
9 |
|
777 |
P1667D
Edge Elimination
|
0 / 0 |
10 |
|
760 |
P1670E
Hemose on the Tree
|
0 / 0 |
8 |
|
755 |
P1671D
Insert a Progression
|
0 / 0 |
5 |
|
751 |
P1672B
I love AAAB
|
0 / 0 |
3 |
|
750 |
P1672C
Unequal Array
|
0 / 0 |
3 |
|
749 |
P1672D
Cyclic Rotation
|
0 / 0 |
5 |
|
748 |
P1672E
notepad.exe
|
0 / 0 |
8 |
|
747 |
P1672F1
Array Shuffling
|
0 / 0 |
7 |