|
746 |
P1672F2
Checker for Array Shuffling
|
0 / 0 |
10 |
|
745 |
P1672G
Cross Xor
|
0 / 0 |
10 |
|
744 |
P1672H
Zigu Zagu
|
0 / 0 |
10 |
|
737 |
P1673F
Anti-Theft Road Planning
|
0 / 0 |
9 |
|
736 |
P1674A
Number Transformation
|
0 / 0 |
3 |
|
733 |
P1674D
A-B-C Sort
|
0 / 0 |
4 |
|
732 |
P1674E
Breaking the Wall
|
0 / 0 |
7 |
|
711 |
P1677C
Tokitsukaze and Two Colorful Tapes
|
0 / 0 |
6 |
|
685 |
P1682B
AND Sorting
|
0 / 0 |
3 |
|
684 |
P1682C
LIS or Reverse LIS?
|
0 / 0 |
4 |
|
683 |
P1682D
Circular Spanning Tree
|
0 / 0 |
7 |
|
682 |
P1682E
Unordered Swaps
|
0 / 0 |
10 |
|
680 |
P1684A
Digit Minimization
|
0 / 0 |
3 |
|
679 |
P1684B
Z mod X = C
|
0 / 0 |
3 |
|
678 |
P1684C
Column Swapping
|
0 / 0 |
4 |
|
677 |
P1684D
Traps
|
0 / 0 |
5 |
|
676 |
P1684E
MEX vs DIFF
|
0 / 0 |
7 |
|
674 |
P1684G
Euclid Guess
|
0 / 0 |
10 |
|
673 |
P1684H
Hard Cut
|
0 / 0 |
10 |
|
672 |
P1685A
Circular Local MiniMax
|
0 / 0 |
3 |
|
670 |
P1685C
Bring Balance
|
0 / 0 |
10 |
|
669 |
P1685D1
Permutation Weight (Easy Version)
|
0 / 0 |
10 |
|
668 |
P1685D2
Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
663 |
P1687B
Railway System
|
0 / 0 |
5 |
|
660 |
P1687E
Become Big For Me
|
0 / 0 |
10 |
|
657 |
P1688B
Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
656 |
P1688C
Manipulating History
|
0 / 0 |
5 |
|
651 |
P1689E
ANDfinity
|
0 / 0 |
9 |
|
650 |
P1690A
Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
642 |
P1691B
Shoe Shuffling
|
0 / 0 |
3 |
|
641 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
640 |
P1691D
Max GEQ Sum
|
0 / 0 |
6 |
|
622 |
P1694B
Paranoid String
|
0 / 0 |
4 |
|
618 |
P1695D1
Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
617 |
P1695D2
Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
616 |
P1695E
Ambiguous Dominoes
|
0 / 0 |
10 |
|
613 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
612 |
P1696D
Permutation Graph
|
0 / 0 |
6 |
|
610 |
P1696F
Tree Recovery
|
0 / 0 |
10 |
|
605 |
P1697C
awoo's Favorite Problem
|
0 / 0 |
4 |
|
604 |
P1697D
Guess The String
|
0 / 0 |
6 |
|
603 |
P1697E
Coloring
|
0 / 0 |
9 |
|
602 |
P1697F
Too Many Constraints
|
0 / 0 |
10 |
|
600 |
P1698B
Rising Sand
|
0 / 0 |
3 |
|
598 |
P1698D
Fixed Point Guessing
|
0 / 0 |
5 |
|
596 |
P1698F
Equal Reversal
|
0 / 0 |
10 |
|
594 |
P1699A
The Third Three Number Problem
|
0 / 0 |
3 |
|
593 |
P1699B
Almost Ternary Matrix
|
0 / 0 |
3 |
|
592 |
P1699C
The Third Problem
|
0 / 0 |
5 |
|
589 |
P1700A
Optimal Path
|
0 / 0 |
3 |
|
588 |
P1700B
Palindromic Numbers
|
0 / 0 |
3 |
|
587 |
P1700C
Helping the Nature
|
0 / 0 |
5 |
|
585 |
P1700E
Serega the Pirate
|
0 / 0 |
10 |
|
584 |
P1700F
Puzzle
|
0 / 0 |
10 |
|
577 |
P1702A
Round Down the Price
|
0 / 0 |
3 |
|
572 |
P1702F
Equate Multisets
|
0 / 0 |
5 |
|
562 |
P1704A
Two 0-1 Sequences
|
0 / 0 |
3 |
|
559 |
P1704D
Magical Array
|
0 / 0 |
6 |
|
558 |
P1704E
Count Seconds
|
0 / 0 |
8 |
|
557 |
P1704F
Colouring Game
|
0 / 0 |
10 |
|
556 |
P1704G
Mio and Lucky Array
|
0 / 0 |
10 |
|
555 |
P1704H1
Game of AI (easy version)
|
0 / 0 |
10 |
|
552 |
P1705B
Mark the Dust Sweeper
|
0 / 0 |
3 |
|
550 |
P1705D
Mark and Lightbulbs
|
0 / 0 |
6 |
|
548 |
P1705F
Mark and the Online Exam
|
0 / 0 |
10 |
|
547 |
P1706A
Another String Minimization Problem
|
0 / 0 |
3 |
|
544 |
P1706D1
Chopping Carrots (Easy Version)
|
0 / 0 |
5 |
|
543 |
P1706D2
Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
541 |
P1707A
Doremy's IQ
|
0 / 0 |
5 |
|
536 |
P1707F
Bugaboo
|
0 / 0 |
10 |
|
534 |
P1708B
Difference of GCDs
|
0 / 0 |
3 |
|
531 |
P1709C
Recover an RBS
|
0 / 0 |
6 |
|
527 |
P1710A
Color the Picture
|
0 / 0 |
5 |
|
525 |
P1710C
XOR Triangle
|
0 / 0 |
9 |
|
524 |
P1710D
Recover the Tree
|
0 / 0 |
10 |
|
522 |
P1711A
Perfect Permutation
|
0 / 0 |
3 |
|
519 |
P1712B
Woeful Permutation
|
0 / 0 |
3 |
|
517 |
P1712D
Empty Graph
|
0 / 0 |
7 |
|
512 |
P1713B
Optimal Reduction
|
0 / 0 |
3 |
|
511 |
P1713C
Build Permutation
|
0 / 0 |
4 |
|
510 |
P1713D
Tournament Countdown
|
0 / 0 |
6 |
|
508 |
P1713F
Lost Array
|
0 / 0 |
10 |
|
502 |
P1714F
Build a Tree and That Is It
|
0 / 0 |
6 |
|
500 |
P1715A
Crossmarket
|
0 / 0 |
3 |
|
499 |
P1715B
Beautiful Array
|
0 / 0 |
3 |
|
495 |
P1715F
Crop Squares
|
0 / 0 |
10 |
|
493 |
P1716B
Permutation Chain
|
0 / 0 |
3 |
|
487 |
P1717B
Madoka and Underground Competitions
|
0 / 0 |
3 |
|
485 |
P1717D
Madoka and The Corruption Scheme
|
0 / 0 |
6 |
|
483 |
P1717F
Madoka and The First Session
|
0 / 0 |
9 |
|
477 |
P1718E
Impressionism
|
0 / 0 |
10 |
|
474 |
P1719B
Mathematical Circus
|
0 / 0 |
3 |
|
467 |
P1720E
Misha and Paintings
|
0 / 0 |
10 |
|
461 |
P1721F
Matching Reduction
|
0 / 0 |
10 |
|
454 |
P1722G
Even-Odd XOR
|
0 / 0 |
5 |
|
446 |
P1725H
Hot Black Hot White
|
0 / 0 |
6 |
|
439 |
P1726B
Mainak and Interesting Sequence
|
0 / 0 |
3 |
|
437 |
P1726D
Edge Split
|
0 / 0 |
7 |
|
431 |
P1728B
Best Permutation
|
0 / 0 |
3 |
|
429 |
P1728D
Letter Picking
|
0 / 0 |
6 |