|
1192 |
P1593B
Make it Divisible by 25
|
0 / 0 |
3 |
|
1187 |
P1593F
Red-Black Number
|
0 / 0 |
7 |
|
1186 |
P1593G
Changing Brackets
|
0 / 0 |
8 |
|
1182 |
P1594D
The Number of Imposters
|
0 / 0 |
5 |
|
1180 |
P1594E2
Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
1178 |
P1598A
Computer Game
|
0 / 0 |
3 |
|
1176 |
P1598C
Delete Two Elements
|
0 / 0 |
4 |
|
1174 |
P1598E
Staircases
|
0 / 0 |
7 |
|
1173 |
P1598F
RBS
|
0 / 0 |
9 |
|
1157 |
P1601B
Frog Traveler
|
0 / 0 |
6 |
|
1156 |
P1601C
Optimal Insertion
|
0 / 0 |
8 |
|
1155 |
P1601D
Difficult Mountain
|
0 / 0 |
10 |
|
1154 |
P1601E
Phys Ed Online
|
0 / 0 |
10 |
|
1148 |
P1603C
Extreme Extension
|
0 / 0 |
8 |
|
1147 |
P1603D
Artistic Partition
|
0 / 0 |
10 |
|
1146 |
P1603E
A Perfect Problem
|
0 / 0 |
10 |
|
1145 |
P1603F
October 18, 2017
|
0 / 0 |
10 |
|
1137 |
P1605F
PalindORme
|
0 / 0 |
10 |
|
1132 |
P1606E
Arena
|
0 / 0 |
7 |
|
1131 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
1120 |
P1608C
Game Master
|
0 / 0 |
5 |
|
1117 |
P1608F
MEX counting
|
0 / 0 |
10 |
|
1113 |
P1609C
Complex Market Analysis
|
0 / 0 |
4 |
|
1111 |
P1609E
William The Oblivious
|
0 / 0 |
9 |
|
1104 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
1093 |
P1611E2
Escape The Maze (hard version)
|
0 / 0 |
6 |
|
1086 |
P1612E
Messages
|
0 / 0 |
7 |
|
1085 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
1080 |
P1613D
MEX Sequences
|
0 / 0 |
6 |
|
1075 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
1074 |
P1614D1
Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
1073 |
P1614D2
Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
1066 |
P1615F
LEGOndary Grandmaster
|
0 / 0 |
10 |
|
1060 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
1057 |
P1616G
Just Add an Edge
|
0 / 0 |
10 |
|
1056 |
P1616H
Keep XOR Low
|
0 / 0 |
10 |
|
1050 |
P1617E
Christmas Chocolates
|
0 / 0 |
10 |
|
1046 |
P1618D
Array and Operations
|
0 / 0 |
4 |
|
1038 |
P1619E
MEX and Increments
|
0 / 0 |
5 |
|
1032 |
P1620C
BA-String
|
0 / 0 |
6 |
|
1029 |
P1620F
Bipartite Array
|
0 / 0 |
10 |
|
1028 |
P1620G
Subsequences Galore
|
0 / 0 |
9 |
|
1023 |
P1621E
New School
|
0 / 0 |
8 |
|
1021 |
P1621G
Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
1003 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
998 |
P1625C
Road Optimization
|
0 / 0 |
5 |
|
996 |
P1625E1
Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
992 |
P1626C
Monsters And Spells
|
0 / 0 |
5 |
|
989 |
P1626F
A Random Code Problem
|
0 / 0 |
10 |
|
985 |
P1627D
Not Adding
|
0 / 0 |
6 |
|
984 |
P1627E
Not Escaping
|
0 / 0 |
8 |
|
979 |
P1628D1
Game on Sum (Easy Version)
|
0 / 0 |
7 |
|
978 |
P1628D2
Game on Sum (Hard Version)
|
0 / 0 |
9 |
|
971 |
P1630C
Paint the Middle
|
0 / 0 |
8 |
|
970 |
P1630D
Flipping Range
|
0 / 0 |
9 |
|
966 |
P1631B
Fun with Even Subarrays
|
0 / 0 |
3 |
|
963 |
P1632C
Strange Test
|
0 / 0 |
5 |
|
956 |
P1633D
Make Them Equal
|
0 / 0 |
5 |
|
944 |
P1635D
Infinite Set
|
0 / 0 |
6 |
|
940 |
P1637B
MEX and Array
|
0 / 0 |
3 |
|
938 |
P1637D
Yet Another Minimization Problem
|
0 / 0 |
6 |
|
936 |
P1637F
Towers
|
0 / 0 |
9 |
|
906 |
P1644C
Increase Subarray Sums
|
0 / 0 |
4 |
|
900 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
899 |
P1646D
Weight the Tree
|
0 / 0 |
7 |
|
898 |
P1646E
Power Board
|
0 / 0 |
8 |
|
893 |
P1647D
Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
891 |
P1647F
Madoka and Laziness
|
0 / 0 |
10 |
|
887 |
P1648D
Serious Business
|
0 / 0 |
10 |
|
877 |
P1650F
Vitaly and Advanced Useless Algorithms
|
0 / 0 |
8 |
|
876 |
P1650G
Counting Shortcuts
|
0 / 0 |
7 |
|
862 |
P1654H
Three Minimums
|
0 / 0 |
10 |
|
848 |
P1657E
Star MST
|
0 / 0 |
8 |
|
841 |
P1658E
Gojou and Matrix Game
|
0 / 0 |
9 |
|
837 |
P1659C
Line Empire
|
0 / 0 |
5 |
|
831 |
P1660C
Get an Even String
|
0 / 0 |
4 |
|
825 |
P1661B
Getting Zero
|
0 / 0 |
4 |
|
822 |
P1661E
Narrow Components
|
0 / 0 |
9 |
|
818 |
P1662C
European Trip
|
0 / 0 |
(无) |
|
814 |
P1662G
Gastronomic Event
|
0 / 0 |
(无) |
|
809 |
P1662L
Il Derby della Madonnina
|
0 / 0 |
(无) |
|
802 |
P1663D
Is it rated - 3
|
0 / 0 |
(无) |
|
787 |
P1666F
Fancy Stack
|
0 / 0 |
8 |
|
783 |
P1666J
Job Lookup
|
0 / 0 |
7 |
|
779 |
P1667B
Optimal Partition
|
0 / 0 |
7 |
|
777 |
P1667D
Edge Elimination
|
0 / 0 |
10 |
|
776 |
P1667E
Centroid Probabilities
|
0 / 0 |
10 |
|
759 |
P1670F
Jee, You See?
|
0 / 0 |
9 |
|
754 |
P1671E
Preorder
|
0 / 0 |
7 |
|
753 |
P1671F
Permutation Counting
|
0 / 0 |
10 |
|
740 |
P1673C
Palindrome Basis
|
0 / 0 |
5 |
|
730 |
P1674G
Remove Directed Edges
|
0 / 0 |
7 |
|
724 |
P1675F
Vlad and Unfinished Business
|
0 / 0 |
6 |
|
723 |
P1675G
Sorting Pancakes
|
0 / 0 |
8 |
|
716 |
P1676G
White-Black Balanced Subtrees
|
0 / 0 |
4 |
|
713 |
P1677A
Tokitsukaze and Strange Inequality
|
0 / 0 |
5 |
|
710 |
P1677D
Tokitsukaze and Permutations
|
0 / 0 |
9 |
|
708 |
P1677F
Tokitsukaze and Gems
|
0 / 0 |
10 |
|
705 |
P1678B2
Tokitsukaze and Good 01-String (hard version)
|
0 / 0 |
6 |
|
701 |
P1679D
Toss a Coin to Your Graph...
|
0 / 0 |
6 |