|
1144 |
P1604A
Era
|
0 / 0 |
3 |
|
1143 |
P1604B
XOR Specia-LIS-t
|
0 / 0 |
3 |
|
1142 |
P1605A
A.M
|
0 / 0 |
3 |
|
1141 |
P1605B
Reverse Sort
|
0 / 0 |
3 |
|
1140 |
P1605C
Dominant Character
|
0 / 0 |
4 |
|
1139 |
P1605D
Treelabeling
|
0 / 0 |
7 |
|
1138 |
P1605E
Array Equalizer
|
0 / 0 |
9 |
|
1137 |
P1605F
PalindORme
|
0 / 0 |
10 |
|
1136 |
P1606A
AB Balance
|
0 / 0 |
3 |
|
1135 |
P1606B
Update Files
|
0 / 0 |
3 |
|
1134 |
P1606C
Banknotes
|
0 / 0 |
4 |
|
1133 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
1132 |
P1606E
Arena
|
0 / 0 |
7 |
|
1131 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
1130 |
P1607A
Linear Keyboard
|
0 / 0 |
3 |
|
1129 |
P1607B
Odd Grasshopper
|
0 / 0 |
3 |
|
1128 |
P1607C
Minimum Extraction
|
0 / 0 |
3 |
|
1127 |
P1607D
Blue-Red Permutation
|
0 / 0 |
4 |
|
1126 |
P1607E
Robot on the Board 1
|
0 / 0 |
5 |
|
1125 |
P1607F
Robot on the Board 2
|
0 / 0 |
8 |
|
1124 |
P1607G
Banquet Preparations 1
|
0 / 0 |
8 |
|
1123 |
P1607H
Banquet Preparations 2
|
0 / 0 |
8 |
|
1122 |
P1608A
Find Array
|
0 / 0 |
3 |
|
1121 |
P1608B
Build the Permutation
|
0 / 0 |
4 |
|
1120 |
P1608C
Game Master
|
0 / 0 |
5 |
|
1119 |
P1608D
Dominoes
|
0 / 0 |
9 |
|
1118 |
P1608E
The Cells on the Paper
|
0 / 0 |
10 |
|
1117 |
P1608F
MEX counting
|
0 / 0 |
10 |
|
1116 |
P1608G
Alphabetic Tree
|
0 / 0 |
10 |
|
1115 |
P1609A
Divide and Multiply
|
0 / 0 |
3 |
|
1114 |
P1609B
William the Vigilant
|
0 / 0 |
3 |
|
1113 |
P1609C
Complex Market Analysis
|
0 / 0 |
4 |
|
1112 |
P1609D
Social Network
|
0 / 0 |
5 |
|
1111 |
P1609E
William The Oblivious
|
0 / 0 |
9 |
|
1110 |
P1609F
Interesting Sections
|
0 / 0 |
10 |
|
1109 |
P1609G
A Stroll Around the Matrix
|
0 / 0 |
10 |
|
1108 |
P1609H
Pushing Robots
|
0 / 0 |
10 |
|
1107 |
P1610A
Anti Light's Cell Guessing
|
0 / 0 |
3 |
|
1106 |
P1610B
Kalindrome Array
|
0 / 0 |
3 |
|
1105 |
P1610C
Keshi Is Throwing a Party
|
0 / 0 |
5 |
|
1104 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
1103 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
1102 |
P1610F
Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
1101 |
P1610G
AmShZ Wins a Bet
|
0 / 0 |
10 |
|
1100 |
P1610H
Squid Game
|
0 / 0 |
10 |
|
1099 |
P1610I
Mashtali vs AtCoder
|
0 / 0 |
10 |
|
1098 |
P1611A
Make Even
|
0 / 0 |
3 |
|
1097 |
P1611B
Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
1096 |
P1611C
Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
1095 |
P1611D
Weights Assignment For Tree Edges
|
0 / 0 |
5 |
|
1094 |
P1611E1
Escape The Maze (easy version)
|
0 / 0 |
5 |
|
1093 |
P1611E2
Escape The Maze (hard version)
|
0 / 0 |
6 |
|
1092 |
P1611F
ATM and Students
|
0 / 0 |
6 |
|
1091 |
P1611G
Robot and Candies
|
0 / 0 |
9 |
|
1090 |
P1612A
Distance
|
0 / 0 |
3 |
|
1089 |
P1612B
Special Permutation
|
0 / 0 |
3 |
|
1088 |
P1612C
Chat Ban
|
0 / 0 |
4 |
|
1087 |
P1612D
X-Magic Pair
|
0 / 0 |
5 |
|
1086 |
P1612E
Messages
|
0 / 0 |
7 |
|
1085 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
1084 |
P1612G
Max Sum Array
|
0 / 0 |
9 |
|
1083 |
P1613A
Long Comparison
|
0 / 0 |
3 |
|
1082 |
P1613B
Absent Remainder
|
0 / 0 |
3 |
|
1081 |
P1613C
Poisoned Dagger
|
0 / 0 |
4 |
|
1080 |
P1613D
MEX Sequences
|
0 / 0 |
6 |
|
1079 |
P1613E
Crazy Robot
|
0 / 0 |
7 |
|
1078 |
P1613F
Tree Coloring
|
0 / 0 |
10 |
|
1077 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
1076 |
P1614B
Divan and a New Project
|
0 / 0 |
3 |
|
1075 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
1074 |
P1614D1
Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
1073 |
P1614D2
Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
1072 |
P1614E
Divan and a Cottage
|
0 / 0 |
10 |
|
1071 |
P1615A
Closing The Gap
|
0 / 0 |
3 |
|
1070 |
P1615B
And It's Non-Zero
|
0 / 0 |
4 |
|
1069 |
P1615C
Menorah
|
0 / 0 |
5 |
|
1068 |
P1615D
X(or)-mas Tree
|
0 / 0 |
8 |
|
1067 |
P1615E
Purple Crayon
|
0 / 0 |
9 |
|
1066 |
P1615F
LEGOndary Grandmaster
|
0 / 0 |
10 |
|
1065 |
P1615G
Maximum Adjacent Pairs
|
0 / 0 |
10 |
|
1064 |
P1615H
Reindeer Games
|
0 / 0 |
10 |
|
1063 |
P1616A
Integer Diversity
|
0 / 0 |
3 |
|
1062 |
P1616B
Mirror in the String
|
0 / 0 |
3 |
|
1061 |
P1616C
Representative Edges
|
0 / 0 |
5 |
|
1060 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
1059 |
P1616E
Lexicographically Small Enough
|
0 / 0 |
8 |
|
1058 |
P1616F
Tricolor Triangles
|
0 / 0 |
10 |
|
1057 |
P1616G
Just Add an Edge
|
0 / 0 |
10 |
|
1056 |
P1616H
Keep XOR Low
|
0 / 0 |
10 |
|
1055 |
P1617A
Forbidden Subsequence
|
0 / 0 |
3 |
|
1054 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
1053 |
P1617C
Paprika and Permutation
|
0 / 0 |
4 |
|
1052 |
P1617D1
Too Many Impostors (easy version)
|
0 / 0 |
6 |
|
1051 |
P1617D2
Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
1050 |
P1617E
Christmas Chocolates
|
0 / 0 |
10 |
|
1049 |
P1618A
Polycarp and Sums of Subsequences
|
0 / 0 |
3 |
|
1048 |
P1618B
Missing Bigram
|
0 / 0 |
3 |
|
1047 |
P1618C
Paint the Array
|
0 / 0 |
3 |
|
1046 |
P1618D
Array and Operations
|
0 / 0 |
4 |
|
1045 |
P1618E
Singers' Tour
|
0 / 0 |
5 |